The eight districts of Dope District in the rain at night, with The Sovereign casino-bank on the Gold Coast plateau

Eight districts. One Vault.

TAKE OVER THE CITY, DISTRICT BY DISTRICT

01

BUILD YOUR CREW

6 CREW KINDS · TRAIN & EQUIP EVERY ONE

Recruit soldiers, train them, equip them. Bruisers breach, Gunners fight, Stash Guards hold your turf, Mules keep the money moving.

02

TAKE DISTRICTS

8 DISTRICTS · 40 BUSINESSES · A LIVING MAP

March across the map and take businesses and headquarters from the gangs holding them. Every fight is real, every arrival is timed, every defender can see you coming.

03

HOLD & GET PAID

WEEKLY CUT · THE CITY NEVER RESETS

Held districts pay you a cut every week. Businesses earn around the clock. What you take, you keep — and when a world dies, it merges into a living one and everything you own travels with you.

04

The Vault Heist

WINNERS TAKE 80% OF THE CHEST

Every district's weekly cut feeds one War Chest. When the Vault doors open, the first crew through its garrison takes it. The Vault also dresses the city — portrait packs, frames, VIP. Cosmetics and convenience only. Never power.

05

RAID BOSSES & EVENTS

MONTHLY BOSSES · WEEKLY EVENT ROTATION

A new boss takes the city on the 1st of every month, and your gang's play steers which one rises. Bosses pay out Marks and crafting materials no shop sells. Heist weekends, lieutenants and war weekends rotate between them.

06

DEEDED ADDRESSES

LIMITED PLOTS · YOUR NAME ON THE MAP

Buy a real address in a named district and the map itself carries your name while you hold it. One deed per name — leave the city for 90 days and the plot returns to the pool.