01
BUILD YOUR CREW
6 CREW KINDS · TRAIN & EQUIP EVERY ONE
Recruit soldiers, train them, equip them. Bruisers breach, Gunners fight, Stash Guards hold your turf, Mules keep the money moving.


01
6 CREW KINDS · TRAIN & EQUIP EVERY ONE
Recruit soldiers, train them, equip them. Bruisers breach, Gunners fight, Stash Guards hold your turf, Mules keep the money moving.
02
8 DISTRICTS · 40 BUSINESSES · A LIVING MAP
March across the map and take businesses and headquarters from the gangs holding them. Every fight is real, every arrival is timed, every defender can see you coming.
03
WEEKLY CUT · THE CITY NEVER RESETS
Held districts pay you a cut every week. Businesses earn around the clock. What you take, you keep — and when a world dies, it merges into a living one and everything you own travels with you.
04
WINNERS TAKE 80% OF THE CHEST
Every district's weekly cut feeds one War Chest. When the Vault doors open, the first crew through its garrison takes it. The Vault also dresses the city — portrait packs, frames, VIP. Cosmetics and convenience only. Never power.
05
MONTHLY BOSSES · WEEKLY EVENT ROTATION
A new boss takes the city on the 1st of every month, and your gang's play steers which one rises. Bosses pay out Marks and crafting materials no shop sells. Heist weekends, lieutenants and war weekends rotate between them.
06
LIMITED PLOTS · YOUR NAME ON THE MAP
Buy a real address in a named district and the map itself carries your name while you hold it. One deed per name — leave the city for 90 days and the plot returns to the pool.